The game featured four tables, each representing an imaginary Nordic community dealing with a green transition process. The four scenarios presented involved the opening of a mine (Sweden); wind power and land use (Finland and Denmark); and the local effects of a hydrogen plant (Norway).
In each case, the groups were given two rounds to make unanimous decisions on the placement of energy infrastructure or the initial round of investments from large industrial activities. Having done so, they had to decide how best to answer related social and environmental questions, as well as invest revenues in ways beneficial to the community’s future.
The simulation concluded with a risk realisation round in which each group compiled a statement for the moderator detailing the rationale underlying their choices. This was followed by a group discussion on the different paths local value creation can take during green transitions.
Presenting and discussing research results in a form of a game allowed us to both explore them in a more concrete way and deepen our understanding of their significance. As the group discussions eventually discovered questions that were not part of the original research that had inspired the game, they give us directions for new interpretations or research questions for the future.